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Dynamic Proximity-aware Resource Allocation in Vehicle-to-Vehicle (V2V) Communications

机译:车对车动态接近感知资源分配(V2V)   通讯

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摘要

In this paper, a novel proximity and load-aware resource allocation forvehicle-to-vehicle (V2V) communication is proposed. The proposed approachexploits the spatio-temporal traffic patterns, in terms of load and vehicles'physical proximity, to minimize the total network cost which captures thetradeoffs between load (i.e., service delay) and successful transmissions whilesatisfying vehicles's quality-of-service (QoS) requirements. To solve theoptimization problem under slowly varying channel information, it is decoupledthe problem into two interrelated subproblems. First, a dynamic clusteringmechanism is proposed to group vehicles in zones based on their trafficpatterns and proximity information. Second, a matching game is proposed toallocate resources for each V2V pair within each zone. The problem is cast asmany-to-one matching game in which V2V pairs and resource blocks (RBs) rank oneanother in order to minimize their service delay. The proposed game is shown tobelong to the class of matching games with externalities. To solve this game, adistributed algorithm is proposed using which V2V pairs and RBs interact toreach a stable matching. Simulation results for a Manhattan model shown thatthe proposed scheme yields a higher percentage of V2V pairs satisfying QoS aswell as significant gain in terms of the signal-to-interference-plus-noiseratio (SINR) as compared to a state-of-art resource allocation baseline.
机译:在本文中,提出了一种新型的车对车(V2V)通信的邻近和负载感知资源分配。提出的方法在负载和车辆的物理接近度方面利用了时空交通模式,以最大程度地降低总网络成本,从而捕获了负载(即服务延迟)与成功传输之间的折衷,同时满足了车辆的服务质量(QoS)要求。为了解决在信道信息缓慢变化的情况下的优化问题,将该问题分解为两个相互关联的子问题。首先,提出了一种动态聚类机制,根据车辆的交通模式和邻近信息对区域内的车辆进行分组。其次,提出了一个匹配游戏来为每个区域内的每个V2V对分配资源。问题在于多对一匹配游戏,其中V2V对和资源块(RB)相互排名,以最小化它们的服务延迟。所提出的游戏被证明属于具有外部性的匹配游戏类别。为了解决这个问题,提出了一种分布式算法,利用该算法,V2V对和RB相互作用以达到稳定的匹配。曼哈顿模型的仿真结果表明,与最新的资源分配相比,该方案在满足QoS的同时产生了更高百分比的V2V对,并且在信噪比(SINR)方面具有显着的增益基线。

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